Backgammon terms
Backgammon has its own words for points, checkers and plays. Here they are in plain English, each linked to the guide that explains it in full.
7-minute read · Beginner
From anchor to take
The terms are in alphabetical order. Point numbers are always counted from the side of the player whose move it is, so your 1-point is the last point before your checkers leave the board.
- Anchor
- A point you hold, with two or more checkers, in your opponent's home board. An anchor gives your back checkers a safe place to land and something to wait on.
- Back checkers
- Your two checkers that start on your 24-point, furthest from home. They are the hardest to bring round.
- Backgammon (the result)
- A win worth three times the cube: the loser has borne off no checkers and still has one on the bar or in the winner's home board.
- Bar
- The ridge down the middle of the board. Checkers that are hit are placed on it and must re-enter before their owner can move anything else.
- Bar point
- Your 7-point, just outside your home board, next to the bar.
- Bearing off
- Taking your checkers off the board once they are all in your home board. The first player to bear off all fifteen wins.
- Blitz
- An all-out attack: hitting your opponent's checkers again and again while you close your home board points.
- Blot
- A single checker alone on a point. A blot can be hit.
- Builder
- A spare checker placed where it can help make a new point next turn.
- Closed board
- A home board with all six points made. A checker on the bar can't enter against it, so its owner can't move until a point opens.
- Crawford game
- The game played without the cube straight after a player first gets within one point of winning a match.
- Doubling cube
- The die marked 2 to 64 that shows the stakes. A player may double before rolling; the opponent takes or passes.
- Doubles
- A roll with the same number on both dice, such as 4-4. It is played four times instead of twice.
- Gammon
- A win worth twice the cube: the loser hasn't borne off any checkers.
- Hit
- Landing on a point with one opposing checker, which sends that checker to the bar.
- Home board
- Your points 1 to 6, where you bring your checkers before bearing them off. Your opponent's home board is your points 19 to 24.
- Lover's leap
- The opening play 24/13 with a 6-5: one back checker runs all the way to the mid-point.
- Match
- A series of games played until one player reaches a set number of points, such as 5 or 7.
- Mid-point
- Your 13-point, where five of your checkers start.
- Pass (or drop)
- Turning down a double. The player who passes loses the game at the stakes before the double.
- Pip
- One point of distance. Moving a checker from your 8-point to your 3-point uses 5 pips.
- Pip count
- The total number of pips a player needs to bear off all their checkers. Each player starts with 167.
- Point
- One of the 24 triangles on the board. Making a point means putting two or more of your checkers on it, so your opponent can't land there.
- Prime
- Several points in a row that you own. A full prime of six points can't be passed at all.
- Race
- The part of the game after both players' checkers have passed each other, when nothing can be hit and only speed counts.
- Shot
- A chance to hit a blot. A direct shot is within 6 pips, so one die can hit it; an indirect shot needs both dice together.
- Slot
- Placing a single checker on a point you want to make, planning to cover it next turn, at the risk of being hit.
- Split
- Moving your two back checkers apart, so they have more ways to escape and to make an anchor.
- Take
- Accepting a double. The game goes on at twice the stakes and the taker owns the cube.
Reading move notation
Guides and game records write moves in a short standard form. 13/8 means a checker moves from the 13-point to the 8-point. 24/13 is one checker moving the whole way. A star marks a hit, as in 13/7*. bar/22 is a checker entering from the bar on the 22-point, 6/off is a checker borne off from the 6-point, and 6/1(2) means two checkers making the same move.
See the notation in the opening moves
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